Android quick win: Hide the soft-keyboard on button press ( or from AndroidManifest.xml )
I just wanted to quickly put something up again ( it has been to toooo long since i posted something )...
Sometimes you just want to do a simple task, such as hide the on-screen keyboard. In Android there is an easy way to do that. You just need a View thats currently inside the Activity and you can utilize the InputMethodManager to hide it.
It can also be nice to hide the keyboard from the Android manifest. I'll explain that as well.
Here is a quick way to hide the keyboard from Java:
Hide from Java
1. Find a View thats currently in the Activity. (Lets give it id: myView)
View v = findViewById(R.id.myView);
2. Then you can use this view to find the corresponding WindowToken. And then we can close the keyboard with these 2 lines
InputMethodManager imm = (InputMethodManager)this.getSystemService(Context.INPUT_METHOD_SERVICE); imm.hideSoftInputFromWindow(fEmail.getWindowToken(), 0);
3. You can also use this in any OnClickListener but you will have to make a reference to the Context of the Activity:
this.getSystemService will become YourActivityClassName.this.getSystemService
Hide from AndroidManifest.xml
And this can be used to hide your keyboard on launch of your Activity.
<activity android:name=".activities.MyActivity" android:configChanges="keyboardHidden" />
Pretty easy, aint it
Android tutorial: How to set a custom wallpaper
Wallpapers are a nice way to customize your homescreen. There are many applications that allow you to change your wallpaper and they have huge databases with alot of wallpapers. An example is Zedge.
But the main question is:
How to they do it?
If we take a look at how this is done, it's pretty simple. In this tutorial i'll explain the basics ( really the basics
) of how you can make your own Wallpaper-changer-application-thingy!
This tutorial will cover the following subjects:
- A GridView to  show the wallpapers
- Implement a custom Adapter to show our images
- The code required to set a new wallpaper
Follow me after the break to learn how I put this together.
Android tip: Emulator key bindings
I woke up today and i had the need to display the emulator in landscape mode. Didn't get the right answer just by looking at the emulator so after a quick Google search i found a nice table with all Emulator key bindings! Just wanted to share the knowledge
Most of them have a normal button on the emulator itself but i didnt find one for swichting the oriëntation.
| Emulated Device Key | Keyboard Key |
|---|---|
| Home | HOME |
| Menu (left softkey) | F2Â or Page-up button |
| Star (right softkey) | Shift-F2Â or Page Down |
| Back | ESC |
| Call/dial button | F3 |
| Hangup/end call button | F4 |
| Search | F5 |
| Power button | F7 |
| Audio volume up button | KEYPAD_PLUS, Ctrl-5 |
| Audio volume down button | KEYPAD_MINUS, Ctrl-F6 |
| Camera button | Ctrl-KEYPAD_5, Ctrl-F3 |
| Previous orientation (e.g. portrait, landscape) | KEYPAD_7, Ctrl-F11 |
| Next orientation (e.g. portrait, landscape) | KEYPAD_9, Ctrl-F12 |
| Toggle cell networking on/off | F8 |
| Toggle code profiling | F9 (only with -trace startup option) |
| Toggle fullscreen mode | Alt-Enter |
| Toggle trackball mode | F6 |
| Enter trackball mode temporarily (while key is pressed) | Delete |
| DPad left/up/right/down | KEYPAD_4/8/6/2 |
| DPad center click | KEYPAD_5 |
| Onion alpha increase/decrease | KEYPAD_MULTIPLY(*) / KEYPAD_DIVIDE(/) |
Android tutorial: Game menu with a custom Font
Android game development is HOT! I really get a lot of mails / requests for more game oriented tutorial. So here is one just for all you starting Android game developers out there! This post will explain how to make a simple game menu in Android. As always the source code is in the bottom! Want more about game development? There is a tag that holds all posts about game development
Here is a list with features that the finished menu will have:
- a nice background
- a custom font
- a style for making clean menu buttons
- a sub-menu with settings for your game
- settings will be saved in persistent storage ( with SharedPreferences )
Here is a picture of the complete menu.
Jump over to the entire post to see some code!
Android snippet: Check if the device is connected to the internet
Just a quick function to make your live easier
Bart added a comment to the XML + ProgressBar post from yesterday that checks is the device that runs your application has an active internet connection. To make sure its properly searchable i chose to repost it as an Android snippet.
If you guys come across more useful little pieces of code. Just contact me or leave a comment below.
Here is the function
private Boolean isOnline() {
ConnectivityManager cm = (ConnectivityManager)getSystemService(Context.CONNECTIVITY_SERVICE);
NetworkInfo ni = cm.getActiveNetworkInfo();
if(ni != null && ni.isConnected())
return true;
return false;
}
Also don't forget to add the INTERNET (and ACCESS_NETWORK_STATE)Â permissions to you application
<uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
Merging 2 tutorials: XML data & ProgressDialog using ASyncTask
This post is just to for fill a request of one of the commentors / commentators ( you get the meaning
). He asked if i could show an example that combines these 2 tutorials:
- Android tutorial: How to parse XML to a Android ListView
- Android tutorial:Â How to implement a ProgressDialog
So i started off with the XMLtest code from the 1st tutorial. ( you can download the Eclipse project at the bottom of the XML tutorial ). Its pretty simple to implement a ProgressDialog. Apposed to the original tutorial i will be implementing a ASyncTask.
Quote from official docs:
An asynchronous task is defined by a computation that runs on a background thread and whose result is published on the UI thread. An asynchronous task is defined by 3 generic types, calledÂ
Params,ÂProgressandÂResult, and 4 steps, calledÂonPreExecute,ÂdoInBackground,ÂonProgressUpdateandÂonPostExecute.







